A tactics game so good it's worth buying a PlayStation 2 for.
- Properly titled Disgaea: Hour of Darkness
- Disgaea guide
My notes are for the PlayStation 2 version.
2018-03-05 - Windows ∞
- I got a USB adapter for my PS2 controller, and it works as-is.
I had to fiddle with the buttons though..
- TODO - Note my preferences.
- TODO - I don't know how to map the "next character" button.
TODO - Try the Mayflash PS2 Controller Programmable Convertor
Everything seems to be the same.
- Fast startup, saving, and loading (of course).
- Several oldschool modes.
- The sprites aren't really improved, which makes things look odd compared to the improved backgrounds, effects and especially the UI.
- Talking to a shopkeeper is slow.
No keyboard control for typing names.
- I don't think you can import your old save files by any means..
There's a new "mascot" character.
2018-02-23 - PS2 ∞
There's no way to know if an item has been max-explored, except to un-equip it, go to the item person, do a
go to item worldand see if it's greyed out.
2017-01-13 - PS2 ∞
- Can't skip a tutorial once in it.
exit to menufeature isn't harsh enough about throwing away the current game. I've done it accidentally twice, thinking I could exit a map and go back to my castle.
- Cannot re-play a tutorial map's tutorial.
- Geo-tile colour changes take too long.
- The bonus gauge takes too long to fill.
Can delete the original prinnies.
- Save files should have the date/time shown.
2007-07-17 - PS2 ∞
Definitely an interesting tactics game. Has a lot of building. Seems pretty overwhelming at first.
It takes a while to figure out the UI. There are extra steps to do some things, like move equipment around.
Certain specialists in weapons will give extra effects. For example, a hypnotizer will put people to sleep when you attack them with a weapon that has one in there. I'm not sure about the specifics though. A lot of things are hidden.
Apparently there's another rating of weapon skill - the "s" class. I think it's better than "a". Ninja gets this with unarmed. Neat.
I don't like the system of masters and pupils.. it's so odd.
Un-checked on PS/2.
A panel under a character influences them at the time they are set, not the time they are executed. Setting an action, geo-changing a panel under a character, then executing all actions will not for example remove a +1 attack.
- I do not know if it will also doubly-apply the new geo color, but my intuition says it will not.
Un-checked on PC.
- When learning skills from your pupil and intending to rebuild, don't rebuild until you have x% more with all of your skills, otherwise you'll have 0 ranks in the skill and can't use it.
- Ninjas are practically invulnerable. Their high speed makes everyone miss, and somehow when a fighter-type has more speed than a ninja-type the ninja is still missed all the time. Spells have a very hard time landing on a ninja, even your allied healing spells. Odd.
- The player/enemy turn-switching is too damned slow.
- It would be nice if there were some kind of automated-play, so I can just let my guys loose to wreck havoc.
There are monster-characters which I can't afford at all. It's rather frustrating to see them all sitting there. =)
- 2017-01-19 - I have since learned that capturing them is the cheaper alternative.
- After doing a challenge and going up a rank, it kicks you out to the main menu. It's annoying because I often want to do multiple challenges in a row. But it's nice that it heals me. =)
I cannot start a new game and skip the bullshit intro nonsense!! This is so damned annoying!
- I decided to make a post-intro save, and a second post-tutorial save.
Tricks and tips ∞
- Make sure that all the characters you make are children of Laharl.
- Don't combine units in a weapon which has unallied specialists in it. Your allied specialists will be absorbed and will make the unallied ones stronger. =(
- Fight the assembly and toss good guys together. Then toss bad guys at it. Be careful and have a tough good guy to throw them into it.
- You can lead slow monsters back and forth in the assembly. Just have a ninja and a mage. The mage runs to the ninja and uses magic, and the ninja throws them left or right. The ninja can also move to escape a little. You can do this back and forth and a unit would run left and right, always keeping out of range. I nuked a level 250ish guy with a level 50ish mage doing this.
- If you fight all guys in an item world level, and don't manage to kill the specialist but kill everyone else, you beat the level and get the specialist anyway.
+attacks squares will not influence Geo Change.
- old forum (archived) - It looks like nothing was captured.
Differences between the PS/2 and PC versions ∞
The PC has alternate and enhanced graphics.
- Most of it looks like shit.
- The PC has mouse+keyboard controls, of course.
- The PC lacks correct controls and requires a different button mapping to use a PS/2 controller USB convertor. The best setup ends up requiring R2 to be held to allow R1 and R2 to rotate the camera.
- The item collection at the south of the main room is new on the PC.
- The music functionality in the right-side room is new on the PC.
The assembly guy is a a Prinny on the PC.
Majin transmutation unlock levels ∞
|Majin||Mega Majin||Giga Majin||Omega Majin||Tera Majin||Divine Majin|
|-||Level 25||Level 55||Level 120||Level 250||Level 500|
- Level 120 is confirmed wrong (on the PC). It is somewhere between 120 and 142.
- Somewhere 143-252 was confirmed confirmed for Tera Majin.
- No other numbers have been confirmed for the PC.
No numbers have been confirmed for the PS/2.