Some of the "lingo" used in roleplaying games.
Game / System ∞
A unique compilation of media. A complete example would include:
- A fictional universe, perhaps with some stories.
A core set of rules for playing.
- How characters are built, choices players can make for their customization, and how characters are permitted to change over time (e.g. levelling).
- How actions are described, and contests are resolved (like combat).
Example characters and non-player characters.
A game system is distinct from the intellectual property and revision of other game systems. It is like how one author's book is entirely different from another's.
A player has one #character they personally control.
This is is something a #player acts through, just like a puppeteer uses a marionette on a stage.
Storyteller / Game master (GM) / Dungeon master (DM) ∞
They tend to act like the roleplaying group's organizer.
"Storyteller" is a generic term that's rare in most circles. It is meant to be agnostic. Some game systems use this term because they are more story-oriented and less action-oriented.
"Game Master" is a generic term used by the vast majority of games.
"Dungeon Master" is the accepted term for a game master in the system Dungeons & Dragons.
Non-player character (NPC) ∞
This is something a #storyteller acts through, just like a puppeteer uses a marionette on a stage.
There are many non-player characters in the world the players are in, and the storyteller plays that role whenever a player has their character interact with a non-player in the game.
A player says their character goes to the store? The storyteller plays the store keeper.