Describing the dots that appear on items.
Core stats ∞
A single Item Specialist itself has a level limit of 19,998 [ 1 ] 9,999 normally, but you can combine a grey and gold dot to make this them one single large-value specialist. . However, the equipping character has no limit to the maximum number they can attain from all the item specialists on all their gear; you can have many dots on every piece of gear and they can combine to a huge total number. Most players work toward this goal to maximize the offensive "first strike, one-hit kill" capability of one or two characters.
|Coach||SPD||TODO - I don't know what this is, but it seems like a dodge chance. Note that the Ninja appears to have its own special dodge chance.|
|Dietician||HP||Hit points (life)|
|Gladiator||ATK||Improves damage dealt with many weapons|
|Marksman||HIT||Hit chance with all weapons, spells (important to hit/effect Ninjas) and a Rogue using Steal items.|
|Master||SP||Spell Points (mana)|
|Physician||RES||Resistance vs magic|
|Sentry||DEF||Defense vs physical|
|Teacher||INT||Improves damage dealt with magic|
Percentage chance to apply an affliction.
The maximum effectiveness is 100%. Note that enemies can have resistances to these effects which cannot be overcome! e.g. there are enemies with 50% resistance, and there are enemies which have 100% resistance (immune). You cannot, for example, have a 200 to apply an affliction to have it overcome an enemy that is immune.
|Alchemist||Poison||Damaged by 10% of maximum health per round. [ 2 ] Poison deals damage at the end of the afflicted team's round.|
|Gangster||Deprave||Removes experience gained [ 3 ] Deprave is worthless against enemies because they cannot gain experience.|
|Hypnotist||Sleep||Disables all activity. [ 4 ] Sleep is the equivalent of both Forget and Paralyze. Note that each of Forget and Paralyze can still be applied to the same unit as Sleep.|
|Professional||Critical||Provides a chance to do critical damage on attacks. [ 5 ] TODO - What about spells/abilities/specials?|
|Witch Doctor||Paralyze||Removes movement ability. Note that they can still attack.|
Note that afflictions are applied after all attacks and counter+ attacks have concluded. This is immediate.
TODO - I do not know what determines how long an affliction lasts. I also do not know if some afflictions last longer than others. I've put a mob to sleep for over 80 rounds, so maybe afflictions are permanent.
Afflictions placed on your units are temporary. TODO - I don't know what determines their duration.
Affliction resistances ∞
You gain 1% per point, and the equipping character has a maximum effectiveness of 100 (immunity).
TODO - I do not know if any enemy effects can reduce affliction resistances, but I do not believe so
The equipping character has a maximum of 300.
|Artisian||"boosts item's potential" - TODO - what?|
|Broker||Bonus HL (money) earned for kills by that user|
|Manager||Bonus mana earned for kills by that user (that's the stuff used to vote with)|
|Statistician||Bonus experience earned for kills by that user|
When a character uses a weapon skill, they gain ability in that weapon. Their competency (S,A,B,C,D,E) influences how much they improve. The Armsmaster boosts that improvement, offsetting incompetency.
|Character||Points needed to become the equivalent of "S"|
A character can improve an additional 2400 points over this limit. So the maximum for a character is:
|Character||Points needed for maximum|
Elemental resistances ∞
You gain 1% per point, and the equipping character has a maximum attainable resistance of 90.
TODO - I do not know if any enemy effects can reduce elemental resistances, but I do not believe so
|Default resist||Points needed to reach maximum (90) resist|
Item specialist notes ∞
There are un-subdued specialists (grey dots) and subdued specialists (gold dots, which are yours/owned).
- You gain the benefits of either dot.
- You can only move your own (gold) dots.
You combine dots to get one combined-level dot (dot1 + dot2).
- Combine gold+gold to get gold.
- Combine grey+grey to get grey.
- Combine gold+grey to get grey.
- The maximum combined-dot level you can create is 9,999. However, you can combine a grey and a gold dot to get a maximum of 19,998 (grey).
-- Remember that it is futile to create a too-high level dot for some stats. See the above descriptions for each specialist to learn if this is true.
Put gold dots on an item you are leveling. Those stats will level more.
- Grey dots do not count. Therefore you should capture all dots before level 10 and move away any dots you do not want on your item. Keep using Gency's Exit to leave at round 10 if you have not captured them all.
- The more dots on one stat the more it enhances every level. Therefore you do not want to combine every single one of your dots into one super-dot but keep a selection of scattered smaller dots for item leveling purposes.
[ + ]
|1.||^||9,999 normally, but you can combine a grey and gold dot to make this them one single large-value specialist.|
|2.||^||Poison deals damage at the end of the afflicted team's round.|
|3.||^||Deprave is worthless against enemies because they cannot gain experience.|
|4.||^||Sleep is the equivalent of both Forget and Paralyze. Note that each of Forget and Paralyze can still be applied to the same unit as Sleep.|
|5.||^||TODO - What about spells/abilities/specials?|