All posts tagged DOS

Whoops, I broke my HP 200LX.. I'll have to get it repaired before I can re-open this project.

NOTE TO SELF - Maybe try to get a 96 MB upgrade. What did I have?

This is just a placeholder page for now.

HP 200LX image

(on Wikipedia)

8086 DOS Clamshell Palmtop

  • ~2015-08-27 -- This was replaced by my Zaurus SL-C1000.
  • 2006-06-12 -- I still have my HP 200LX which I adore but just haven't been using.

    • If I can get a DOS emulator going on my Zaurus SL-C1000 then I'll be doing some heavy work to get my DOS stuff back up and running.
    • Either way I'll have access to Ruby programming and random Linux hackery, so I'll be happy.
  • 2005-11-05 -- This was ported from my old CMS, and refactored.

    • I had noted: There's more work to be done though, and more porting to be had.
  • I got this before 2001-03-04, and around or after 2000-10

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TODO - add my notes, and scripts

DOSBox icon

(on Wikipedia)

A DOS emulation program.

Absolutely essential for emulating DOS not just within Windows or a traditional Linux environment, but within ARM/Linux as well, for palmtops and phones.

This was a working logo
This was a working logo

Linux distributions + Unity Linux >

Oldschool Linux was to have been usable as a general-purpose light Linux distribution, with a focus on oldschool platform and operating system emulation/virtualization, demos, games, art and music.

Its target era was to be pre-Windows: DOS, Commodore 64, Amiga, Atari, etc. Software will be Linux-native where possible, but two-stage software will be examined .. such as emulating DOS to run a DOS program.

  1. Platform Emulation (DOS: DOSBox and DOSEMU, other platforms like Commodore 64, Amiga, Atari)
  2. Console Platform Emulation (NES, Sega Genesis, Arcade, etc)
  3. Virtualization
  4. Demos (intros, demos, megademos, democomp-related stuff)
  5. Art (ASCII, ANSI, pixel, etc)
  6. Music (MODs etc, c64 SID, and more)
  7. Games (Free, not abandonware - either platform-specific, console or arcade games)

    1. This is a secondary interest.

It was to be a consumer distribution, and not a producer distribution. To be distributed with media viewers/players as well as actual content. It was to be a branch off of the Unity Linux base. It never made it past the planning stages.

Oldschool-Windows and producer editions were far-future ideas.

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