games

All posts tagged games

Snipes screenshot

Entertainment > Games >

(on Wikipedia)
https://github.com/Davidebyzero/Snipes

A multiplayer, text, third-person shooter originally made for DOS, but I know it from Novell Netware.

I had a hell of a lot of fun with it. Perhaps it's nostalgia which makes me stay so fond of it, but I think the fundamental gameplay still holds up today. I could easily imagine a great updated version of this but I have and still do see this same gameplay in all sorts of other top-down games.

Symphony logo

Entertainment > Games >

(on Wikipedia)
http://www.symphonygame.com/

A top-down shooter game which uses music to generate levels.

Absolutely fantastic! HOWEVER progress is not auto-saved! Who the fuck makes a game where you can abandon everything you've played just by pressing a button too many times?!



Continue Reading

Entertainment > Games >

(on Wikipedia)

I'm not sure how to describe this game. It's an oldschool oldschool point-and-click game.

I think I would have liked this back in the day, but these days I find a bunch of the mechanics and gameplay too frustrating to deal with.

Continue Reading

This is not (yet?) in development, but is something I will keep an eye on.

Ember logo

Entertainment > Games >

http://emberthegame.com/

The spiritual successor to Firefall

  • Crowdfunded with small step milestones
  • Unreal Engine 4
  • A shooter first, with great movement, guns and abilities. Skill matters. Progression is horizontal, opening up more options, abilities, and gameplay
  • Mining and gathering resources with the aid of huge, autonomous mechs. Resources matter, and finding and gathering them is fun
  • Build and customize your own "omniframe" suit and weapons system. Customize them to your unique needs and the role you want to fulfill
  • Sandbox world. Terraform the planet over time, create pockets of habitable areas and build refineries, defenses, and bases of operation
  • Play a simulated world, with dynamic events. Go anywhere, do anything. Events will unfold around you as you play -- perhaps even war

--

DO NOT BUY. DO NOT TRY.

No Man's Sky icon

Entertainment > Games >

(on Wikipedia)
http://no-mans-sky.com/

Explore, survive, gather and trade while making your way to the galactic core.

Every single described goal of this game has failed. It is a bad flight-simulator, with bad crafting, bad technology, and bad survival mechanics. It is set on procedurally generated planets so vast that nothing matters, in a procedurally-generated universe so vast that nothing matters. What's worse is that it is so godawfully crowded with hand-holding that it becomes both easy and repetitive. Being ugly and with abysmal performance, it's not even an exploration time-waster.

Perhaps in some years they will change/fix many of its issues, but I believe it has a fundamental casualness to it that anchors its core gameplay problems. This is not a game made for gamers.



Continue Reading

Proteus logo

Entertainment > Games >

(on Wikipedia)
http://twistedtreegames.com/proteus/

Open-world exploration.

It's like an even crappier-graphics Minecraft, only with nothing to do. At first I thought it was quirky and interesting, but for some reason I got lifted in the air and after a long, long, while the game ended. I redid things, and this happened the second time too.

Spiral Knights logo

Entertainment > Games >

(on Wikipedia)
http://store.steampowered.com/app/99900/
http://www.spiralknights.com/

A top-down action fighting semi-roleplaying game.

I played quite a bit of it until early 2015. Spiral Knights is an exceptional game, but unfortunately as of the last time I played it, it lacks balance and so it lacks variety.

This is an exception to Java sucks, therefore everything made with Java sucks.