Enhances the transmogrification UI by grouping and sorting items in various ways, like model and color.
A connect-four type bubble-pop game, using a hexagonal board.
Not bad, but not my thing.
Properly titled Fractal: Make Blooms Not War
A simple and small text editor.
This doesn't really have a name. Even in it's source it's just called "Text editor".
A combined first-person shooter and tower-defense game.
Seems pretty cute, but I hate tower defense games which have multiple entrances.
A side-scroller puzzle game.
I played around with it a bit. It's fair. It's overwhelmingly unforgiving and gets complicated.
A password manager.
A freemium Minecraft clone with a number of improved features.
It's prettier but has a lot of pop-in. The two block-high jump and sliding movement are unsettling. It's nice to have a list of all crafting patterns, and searching is nice. Crafting is very nice with its previews.
Overall I'd say this is a good game and an appropriate drop-in replacement for people who like Minecraft.
A space simulator fps thingy.
While it looked quite good at a glance, when actually trying it it fell flat. When a game cannot lean on cutting-edge technology, it has to have solid gameplay. It didn't feel good at all to me. I guess No Man's Sky spoiled me.
A Minecraft MMO.
I didn't have enough time to judge it fully. The first impression is Minecraft.
A multiplayer, text, third-person shooter originally made for DOS, but I know it from Novell Netware.
I had a hell of a lot of fun with it. Perhaps it's nostalgia which makes me stay so fond of it, but I think the fundamental gameplay still holds up today. I could easily imagine a great updated version of this but I have and still do see this same gameplay in all sorts of other top-down games.