sellouts

All posts tagged sellouts

Minecraft - SmallLogo.altform-lightunplated_targetsize-256

Entertainment > Games >

(on Wikipedia)
https://www.minecraft.net/en-us

A procedurally generated survival game with shitty graphics, which became popular because it was first-to-market and took advantage of nostalgia.

Unfortunately, Minecraft was never completed and the author fucked off with the money to make another game. Even with extraordinary success, the author didn't make good on promises and the game was never finished. (It would later be "finished" by having a recipe book concept and an "end"; neither of which are any good.)

I loved this game, and even bought it twice to support the developer, but because it was Java it would bring a computer to its knees. Being sold out to Microsoft (for their upcoming virtual reality stuff I'd bet) was bafflingly insulting.

I would try it again years later, and it hasn't had basic improvements.



Continue Reading

TODO - Select songs
TODO - import notes

Lacuna Coil logo

Music >

(on Wikipedia)
https://www.lacunacoil.com/

A gothic/"alternative" metal band, who I know from their days of opening for The Gathering.

They were really great, but like their peers they slid downhill. Andrea Ferro ruins pretty much every song he's in, and I've always wished him completely removed from the band.

This is largely a tags placeholder.

spiralofhope logo 768x768-white-background

For me, the concept of "selling out" most strongly applies to bands, though I would apply it to anything with a significant long-term audience.

In terms of music, it is when a band begins gritty and in later albums becomes smoother, more polished, more saleable,

/tag/sellouts+bands

I've always imagined little suppliers being strong-armed by corporate interest and the greed brought by success. People in suits dictating what they can and cannot do, "for their better interest" and who end up siphoning off of their success. This sort of thing.

Again for music, it is when a huge industry has bright eyed innocents pitch to bands, locking them into a contract, manipulating their art into a product packaged for an audience like so much cologne. Occasionally nice, but fashionable garbage.

You'll see it in music, movies, games and probably other places.

Diablo 3 logo

Entertainment > Games >

(on Wikipedia)
https://us.diablo3.blizzard.com/en-us/
https://us.diablo3.blizzard.com/en-us/

A fixed-angle-view roguelike.

My general conclusion is that it's a good game, but doesn't have enough variety of abilities.

Path of Exile - (2013 game) is better in terms of difficulty, complexity and player-immersion. In fact, Diablo 3 has been copying features straight from Path of Exile. Doing things badly, but, still, obviously copying.

  • Properly titled Diablo III



Continue Reading

I still have more offline notes I have to clean up and upload..

World of Warcraft icon

Entertainment > Games >

(on Wikipedia)
https://worldofwarcraft.blizzard.com/en-us/
https://worldofwarcraft.blizzard.com/en-us/
See /tag/world-of-warcraft

A MMO whose defining qualities are its maturity, user base and low system-requirements.

Recently focusing entirely on endgame, to the detriment of all earlier content. Instead of improving the game in measurable ways, its developers use desperate psychology to string along its user base. DO NOT PLAY unless you're already playing. Then DO NOT STOP.

Once anything comes along that's decent, haul ass and bring everyone with you. Consider, for example, Guild Wars 2 - (2012 game).

See also:



Continue Reading