sellouts

All posts tagged sellouts

TODO - Select songs
TODO - import notes, share the info on the very early stuff and check if that one website still exists.

Linkin Park logo

(on Wikipedia)
http://linkinpark.com/

A metal/rap-ish/"alternative" metal band, who I know from their very early days and still have pre-release songs from Xero and Hybrid Theory.

They were really great, but like their peers they slid downhill. I stopped caring about them many years ago.

This is largely a tags placeholder.

For me, the concept of "selling out" most strongly applies to bands, though I would apply it to anything with a significant long-term audience.

In terms of music, it is when a band begins gritty and in later albums becomes smoother, more polished, more saleable,

/tag/sellouts+bands

I've always imagined little suppliers being strong-armed by corporate interest and the greed brought by success. People in suits dictating what they can and cannot do, "for their better interest" and who end up siphoning off of their success. This sort of thing.

Again for music, it is when a huge industry has bright eyed innocents pitch to bands, locking them into a contract, manipulating their art into a product packaged for an audience like so much cologne. Occasionally nice, but fashionable garbage.

You'll see it in music, movies, games and probably other places.

Diablo 3 logo

Entertainment > Games >

(on Wikipedia)
http://us.blizzard.com/en-us/games/d3/
https://us.battle.net/d3/en/

A fixed-angle-view roguelike.

My general conclusion is that it's a good game, but doesn't have enough variety of abilities.

  • Properly titled Diablo III
  • Path of Exile is better in terms of difficulty, complexity and player-immersion.

    • In fact, Diablo 3 has been copying features straight from Path of Exile. Doing things badly, but, still, obviously copying.
  • I played Diablo 3 on Linux for a while. It wasn't a pleasant experience.
  • Follows Diablo 2



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TODO - I have a lot of bookmarks to add, and probably notes somewhere.

Minecraft logo

Entertainment > Games >

(on Wikipedia)
https://www.minecraft.net/

A procedurally generated survival game with shitty graphics, which became popular because it was first-to-market and took advantage of nostalgia.

Unfortunately, Minecraft was never completed and the author fucked off with the money to make another game. Even with extraordinary success, the author didn't make good on promises and the game was never finished.

I loved this game, and even bought it twice to support the developer, but because it was Java it would bring a computer to its knees. Being sold out to Microsoft (for their upcoming virtual reality stuff I'd bet) was bafflingly insulting.



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EverQuest Next logo

Entertainment > Games >

(on Wikipedia)
https://www.everquestnext.com/ (defunct)

Was an upcoming MMORPG, a reboot of the earlier EverQuest 1 and 2 franchise.

(This project was abandoned)



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World of Warcraft icon

Entertainment > Games >

(on Wikipedia)
http://us.battle.net/wow/en/
http://worldofwarcraft.com/
See /tag/world-of-warcraft

A MMO whose defining qualities are its maturity, user base and low system-requirements.

Recently focusing entirely on endgame, to the detriment of all earlier content. Instead of improving the game in measurable ways, its developers use desperate psychology to string along its user base. DO NOT PLAY unless you're already playing. Then DO NOT STOP.

Once anything comes along that's decent, haul ass and bring everyone with you. Consider, for example, Guild Wars 2.

See also World of Warcraft performance improvements



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