Roleplaying > Issues in roleplaying >
See also:
A party of evil characters could technically get along quite well, and still be thrillingly interactive with one another being competition if, for example, they were all mercenaries.
If a party of evil mercs realized that they are that much more capable together and they could sort out a pecking order or voting system for group decision-making, then the players really could have a blast. Sure they all individual lust for power, but they are capable as a team.
Such a party would generally be considered "Lawful evil" by the classic Dungeons & Dragons alignment system.
Last updated 2023-03-19 at 05:18:34
The problem of Evil is that evil PCs will likely betray each other: leading to player acrimony. For example, my friend, playing an evil half-elf (Fighter Level 4) took gold from another friend, who was playing an evil dwarf (Thief Level 6). The result: two friends were friends no longer.
In conclusion, good PCs = happier players.