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“Dice games” was something of a tradition for a lot of games.
This was a set of dice games which I made a long while back. It was briefly used, and then archived. Unfortunately, the file (and backup) got corrupted due to a disk disaster. While it was posted to some BBS‘, I was unable to retrieve it.. they all closed their doors or had the damaged copy.
I don’t expect that this topic will ever get updated and expanded.
DICE GAMES
HIGH/LOW LUCK OF THE GODS
-choose higher or lower than 14 -Pick a number between 2 and 12
-roll 4d6 and total them -roll 2d6--if the number is between the
-double the bet if win two dice #'s you win getting double your
money back.
MAX BET: 100gp
MAX BET: 100gp
GM NOTE:--50% chance of winning
or losing. People will lose more BOWLING
often since they believe that
the dice will roll lower more often. nine pins are stacked up, two tries to
--They think that half of 4d6 is 12. knock ALL of them down with a ball.
GAMES OF SKILL
PIN STRIKE FIRST TRY SECOND TRY
-3 pins are stacked, knock them down 1-4 miss! -if 9 left use the
with 3 balls 5-7 hit 1-2 first table.
8-12 hit 1-3 -if 7-8 left roll
1-4 miss! -knock all down 13-17 hit 1-3 a d20 if 20, STRIKE.
5-9 near miss. to win a charm 18 hit 2d4 -5 STRIKE on 19-20
10-12 one knocked down. or stuffed toy. 19 hit 2d4+1 -4 STRIKE on 19-20
13 all knocked down! 20 STRIKE! -3 STRIKE on 18-20
14-15 one knocked out. -trade it in -2 STRIKE on 19-20
16-19 near miss. next time for a -1 STRIKE on 17-20
20 hit tabe--miss. better prize.
ARCHERY 1 (short bow) ARCHERY 2 (short bow or crossbow)--Longbow also exists
1-4 miss Competition
5-8 1 point -Each player puts equal amounts of money into the pot
9-10 2 points - shots, roll as per normal strike. Total all 6 shots,
11-12 3 points higpointshest wins.
13-14 4 points --House takes 1/4 of the pot
15-16 5 points #1 wins 1/2 of rest,
17-18 6 points #2 wins 1/2 of rest,
19 7 points #3 wins 1/2 of rest,
20+ 8 points #4 wins 1/2 of rest,
CRITICAL 9 points #5 wins 1/2 of rest,
#6 wins 1/2 of rest.
BET: 5gp per shot House takes the rest.
WIN: 1gp per point
KNIFE THROWING DART THROWING
1-4 0 #1 #2 (baloon popping)
5-7 1 1-5 0 1-9 version
8-10 2 6-9 1 10-14 I
11-13 3 10-14 2 15-17
14-17 4 15-17 3 18-19
18-19 5 18-19 4 20-21
20+ 6 20+ 5 22+
CRIT. 8 CRIT. 7 CRIT.
three chances five chances
BET: 15gp 20gp 15gp
WIN: 1gp/pt. 1gp/pt
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BALOON POPPING
Board is very far, roll strike
as per normal but NO BONUSES. SPECIAL PRIZES
1-4 miss Red 2gp 1 Dart board and set.
5 hit red Green 5gp 2 Quality dart board and set.
6-7 miss Yellow 10gp 3 Gift certificate for one
8 hit green White Free Game weapon at nearby smithy
9-11 miss Blue 5gp + 4 Gift certificate for one
12 hit yellow Free Game weapon at nearby smithy
13-15 miss Black 50gp + (Kobald)
16 hit white Special Prize 5 Same as #4 but Dwarven
17-18 miss (see next table) 6 Gift certificate worth
19 hit blue 4d6*1 000gp at the
CRITICAL hit black local alchemist shop
3 chances
BET: 20gp
GAMES OF STRENGTH
BELL RINGS
roll 1d20 and add it roll 1d20 and add it to your
to your strength stat. strength and endurance stats.
#1 #2
2-9 poor 2-15 poor
10-14 low 16-18 low
15-17 average 19-26 average
18-21 good 5gp 27-32 good 2gp
22-25 v. good 10gp 33-35 v. good 8gp
26-30 excellent 15gp 36-40 excellent 12gp
31-35 ring bell 25gp 41-45 ring bell 20gp
36-39 hard ring 35gp 46+ break hammer 1000gp
40+ crack bell 50gp and bell
1 try 2 tries
BET: 10gp 20gp


ported
the date is _way_ off