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(on Wikipedia)
https://store.steampowered.com/app/205910/
https://www.blackpants.de/project-tiny-big/ [ 1 ] was http://tinyandbig.com/
Laser things, move things, push things and find your way through semi-puzzle stuff.
With an art style (and opening sequences) reminiscent of Borderlands – (2009 game) and gameplay reminiscent of Okami – (2006 game), this game has a very strong initial impression on me.
Not open-world, and definitely “on rails”, but it does give a lot of power to the user as to how to fart around to progress.
While overall good, the controls are wonky and cliffs are obnoxious. There should be no falling off mechanic and the game should instead dangle the player for a moment and never let them fall.
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Properly titled Tiny & Big: Grandpa’s Leftovers
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The opening scene
- .. just keeps repeating.
- Has a grammar mistake when mentioning “world’s destiny”.
- If a controller is connected while the game is running, it must be restarted for it to notice the controller.
- Finishing the first stage, I must say this is a great game. However, the stones concept really is stupid. I like that they indicate a path, but I hate that they’re collectable and can be moved by physics.. making them bounce out of the way. If hidden behind terrain, they can be knocked away without me even realizing they are there.
- Being forced to aim at something before time stops is annoying. Okami – (2006 game) did it better.
- Fuck this rock collection bullshit.
- Figuring out the direction to cut things is annoying.
- I can’t know how far down I can fall without dying.
- I can’t know how steep slopes are and if I’ll walk up or slide down.
- I can’t see up/down/back properly and fall off.
- I die, a lot, and it takes too long to respawn.
- Getting stunned by rocks is stupid.
- I push things and fall into cracks to my death.
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I can’t know if trying to pull will just knock the thing without sticking.
Great game, but I’m sick of the over-reactive movement and general blindness.
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