An action/adventure type game, with an expansive world to explore, a huge set of skills, a lot of things to do .. and is just generally fun.
Beautiful and artistic. Very forgiving gameplay. A very linear plot. Has some unfortunate mini-games that break the general style and fun.
- Properly titled Ōkami
- Japanese: 大神 (literally "great god")
aka Ohkami (Oh Ka Mi)
- It was ported to the Wii with widescreen and nunchuck support.
It was ported to the PC and is available on Steam.
- Excellent condition.
- Greatest hits. I had the original version but gave/sold it.
This got posted here instead of mobygames because they own comments after they are posted. No thanks, I write for me or for free.
The good ∞
- Unique graphics. Absolutely top-notch even on a fuzzy TV screen. This style of graphics will NEVER look old.
- The distances and perspectives are wonderful. It's a full rich world.
- Absolutely childishly fun. I was entertained to the point of being gleeful at some points.
- Running and picking up speed is really nice. The trail of grass and flowers, or little lillypads never gets tiring.
- I know a six year old who picked this up and fell in love with it. She started out having trouble even controlling the character, and then was able to do full brush techniques, remember locations, fight hard battles, etc. This isn't a kids game, but it's just that enthralling.
Amazingly long long game with a staggeringly huge world.
The bad ∞
- Being forced to go through minigames like digging and fishing really sucked when I was new at those things. Once I got expertise, those things were merely time consuming and annoying.
- The walls ARE THE MOST HORRIFYING THING EVER. I had to cheat and it still took me an hour to get past the 8-dot wall.
- Missing a slash or circle or whatever, and being forced to re-do all of a "playable cutscene" really sucks.
- One time I got lost, and it took me a very long time to figure out how to get back on track for the storyline. This game will give you obvious hints, but if you put the game down and pick it up much later you will forget the hints and there will never be another hint to set you back on course.
- The camera following is blinking stupid sometimes, but I like the Halo-style controls.
- The fights are not NEARLY hard enough for me. Even the "demon gate" fights were complete pushovers. There needs to be at least a few difficulty levels over its default.
- I really hate games with invisible walls. It just ticks me off.
- A couple of the stray beads are really ridiculously hidden and you need to cheat to even know about them. I also dislike that you may think some beads are attainable early on when they're actually not - you have to go through a huge storyline before you can get them. I was running around when I was young looking through corners and such because I thought they would be buried in a chest somewhere.
- The unlocked stuff after you finish the game once was really wonderful to see. Replayability is kindof possible. I just wish I could have a much harder game the second time around.
The storyline is .. just one line. There are no variations in how you do things.
Get it or I kill you.
Even though I have a lot of "negative" things to say, this is easily my favourite game on the PS/2 if not my favourite of all time.
A great fun game. Reduce your brainpower by 1/3 or more to play.. have fun. It should have been a kids game, but it's a not-paying-attention adult's game of some kind. With areas which are way too hard compared to the rest of the game.
Really fucking obnoxious messaging system which sometimes you cannot speed up or abort.
There are cases when YOU HAVE TO SEE THE SAME SHIT OVER AND OVER AND OVER AND OVER AND YOU CANNOT ABORT IT AND YOU ARE GIVEN 2 SECONDS TO REACT TO SOMETHING YOU DON'T EXPECT TO HAVE TO INTERACT WITH, DURING A CUTSCENE!! DAMMIT..
The inane pseudo-minigames, where you have to use your powers in some strange and really really difficult way are so damned annoying.
- You automatically fail, because you have no clue that you're supposed to do anything, or what you're supposed to do. Then you are forced to watch the cutscene again.
- Then you fail again, because what you thought you should do isn't good enough.
Then maybe on the third or fourth try you might catch on, but be thoroughly annoyed by then of course.
The end-credits were awesome! Every last stretch of this game had a lot of time spent on it. The ending 1/3 felt very rushed to me though. There weren't any significant breaks of everyday activity between serious upgrades.
I ended up missing many many things.. animals, beads, etc.
The last three swords all came one right after the other. Boo.
I didn't use the "reflect attacks" item until the very end! I didn't realise how useful it was.
I didn't understand equipment until 1/3 into the game.
Some scenes still show the original reflector and not the currently-equipped stuff. Sigh. I guess they were rushed and couldn't do the scripting to have it use the actual model. Maybe it was pre-rendered stuff.
Impossible bits ∞
I couldn't figure out how to do the drawbridge scene. I hadn't even turned in my 8 dog orbs quest yet, and I was running around and around and around aimlessly looking for what to do next. This was especially annoying after taking a long break from the game and forgetting everything, since I had to run around everywhere three times before accidentally bumping into new content again.
- Sei-An City Trees
- A tree was hidden behind the flower man's house.
A tree was hidden ON HIS HEAD. So freaking lame.
- dragon's stomach
I tried slashing and slashing, and even bashing it.. no luck. I had to look the damned thing up.
- Wall guys
- They're all freaking lame.
In a pit near the end stretch there's one with EIGHT. You have to remember 8 out of 12 locations, and in the correct order! After a half an hour, and all kinds of tricks, I had to resort to a video camera. Even then it took me five tries.
- End frozen spiders
- Not right when you learn to freeze things, but later on up the tower there are some spiders. You freeze one to get past, then there's a huge pit to get across. There's an icecube next to a cat. I tried thawing the icecube many many times and resorted to looking it up and re-trying the fireball a couple of times so I can see the flower.
I ended up falling down so many many many times. I think I had to run up again six or seven times.
Stuff I didn't do ∞
- Missing techniques
- Missing animals
- Many missing marble thingies.
- 170 fangs of stuff not bought.
An iron peach.
- The dude retired before I could figure this out..
- Kamui - northwest cave (hidden in map)
a couple more at least..
- Wep-keer has a snowball near the entrance (x)
Agata - swamp ball in a tree. Cut it down, move it up the hill, down to another hill, up that hill and into a cave with a bear? Fucking hard.
- 2M for the brown fury
Kamui-Ezofuji - on the way up to the hill, the plateau on the right has a rock hiding a hole. Down there is a money spring (120k x3?)
- Ack, this was power slash 3 for the extra-hard rocks. Sigh.
I think I missed some techniques: Ryoshima Coast - to the right of the sunken ship, an island..
- Okami video walkthrough
Something very sad happened on Oct. 12, 2006, or so it seems to me. Capcom's board of directors decided inexplicably to dismantle Clover Studio, a company responsible for at least two of the more innovative games in recent memory (Viewtiful Joe 2, and now Okami). According to Capcom's PR, "Clover Studio Co., Ltd. has met the goal of developing unique and creative original home video game software, however, in view of promoting a business strategy that concentrates management resources on a selected business to enhance the efficiency of the development power of the entire Capcom group, the dissolution of Clover Studio Co., Ltd. has been raised and passed at a Board of Directors' meeting." Translation? Innovative games don't sell, so let's get back to making alphabet soup.
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