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(on Wikipedia)
http://www.ntronium.com/Armada2526%20Home.html
The spiritual successor to Armada 2525[doesn’t exist].
Boring to me. I probably would have liked it well enough back in the day.
-
2019-10-12 (version not recorded) on Windows (version not recorded) and maybe a virtual machine (notes not taken)
Table of Contents [hide]
2019-10-12 ∞
- Comically, the settings are not all at their highest settings by default.
-
I got an error when trying to start the tutorial campaign:
error
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
SlimDX.Direct3D9.Direct3D9Exception: D3DERR_INVALIDCALL: Invalid call (-2005530516)
at SlimDX.Direct3D9.IndexBuffer..ctor(Device device, Int32 sizeInBytes, Usage usage, Pool pool, Boolean sixteenBit)
at Armada2526.Battle.Graphix.SkyDome.LodDetails.Create()
at Armada2526.Battle.Graphix.SkyDome.Create(String textureName)
at Armada2526.SharedUI.MilitaryModelViewer..ctor()
at Armada2526.CampaignUI.MilitaryItemZoonViewer..ctor()
at Armada2526.CampaignUI.MainGamePanel.InitComponents()
at Armada2526.CampaignUI.MainGamePanel..ctor()
at Armada2526.FrontEnd.SelectScenarioControl.LoadScenario(Scenario scen, List`1 players, Difficulty difficulty, LoadingScreen ls)
at Armada2526.FrontEnd.SelectScenarioControl.LoadGame(LoadingScreen ls)
at Armada2526.FrontEnd.LoadingScreen.OnTransitionFinished(Object obj, EventArgs args)
at Armada2526.SharedUI.Transition.ticker_Elapsed(Object sender, ElapsedEventArgs e)
************** Loaded Assemblies **************
mscorlib꞉
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9148 (WinRelRS6.050727-9100)
CodeBase: file꞉///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Armada2526
Assembly Version: 1.4.0.0
Win32 Version: 1.4.0.0
CodeBase: file꞉///C:/Program%20Files%20(x86)/Steam/steamapps/common/Armada%202526/bin/Armada2526.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9147 (WinRelRS6.050727-9100)
CodeBase: file꞉///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
CodeBase: file꞉///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
CodeBase: file꞉///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
SlimDX
Assembly Version: 2.0.8.42
Win32 Version:
CodeBase: file꞉///C:/Program%20Files%20(x86)/Steam/steamapps/common/Armada%202526/bin/SlimDX.DLL
----------------------------------------
msvcm90
Assembly Version: 9.0.30729.9619
Win32 Version: 9.00.30729.9619
CodeBase: file꞉///C:/WINDOWS/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9619_none_508d9c7abcbd32b6/msvcm90.dll
----------------------------------------
irrKlang.NET2.0
Assembly Version: 1.1.3.0
Win32 Version:
CodeBase: file꞉///C:/Program%20Files%20(x86)/Steam/steamapps/common/Armada%202526/bin/irrKlang.NET2.0.DLL
----------------------------------------
msvcm80
Assembly Version: 8.0.50727.9659
Win32 Version: 8.00.50727.9659
CodeBase: file꞉///C:/WINDOWS/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.9659_none_d08cfd96442b25cc/msvcm80.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
CodeBase: file꞉///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
CodeBase: file꞉///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
- Pressing
continueon the above dialog only dismisses it. alt-f4doesn’t exit the game, it brings up a console. So does plainf4or the classic backtick ( ` )-
I had to kill the task and re-try, and then the tutorial campaign loaded.
- In between I did kill a steam process too, which may have helped.
-
It took me a very long time to figure out how to move my ships by
single-clicking on the Earth, thenright-clicking on Proxima Centauri.
Ugh, boring.

renamed