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Uncomfortable pauses during speech ruin any effect. Nobody has any expression whatsoever, either on their face or in their body language. The music and the speech is very enthusiastic, but it’s totally ruined by everything else.
It may as well be a playable demo.. it has more cutscenes than gameplay! It took nearly two hours to get to the first save point. There was a one hour wait to get from the first world to the second world’s first savepoint. It’s ridiculous! The damned game has ZERO player interaction.. it has potential, but it is completely wasted.
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Properly titled Star Ocean: Till the End of Time
(date not recorded) ∞
First world ∞
Exciting music is completely out of place when doing dungeon exploring.
The end of the first world — how come the jail cell is still closed after I blew it?
Ok, so this big interactive world.. and there was nothing to interact with. There were defined paths, and no side-quests, nothing of interest.. there was even stuff in the store I couldn’t possibly afford with my time spent on this world. Maybe that’s intentional, but the single-path-gameplay is bloody annoying.
Second world ∞
Second world (with Aquaria): Why didn’t they just run for it, instead of being caught?
Second: How do I understand them, if I’ve been captured and they presumably took my communicator?
It would be really helpful if I had some sort of marker on my minimap which showed me the direction I should be headed in.. if it’s a defined thing like “east”.

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