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A procedurally generated survival game with shitty graphics, which became popular because it was first-to-market and took advantage of nostalgia.
Unfortunately, Minecraft was never completed and the author fucked off with the money to make another game. Even with extraordinary success, the author didn't make good on promises and the game was never finished. (It would later be "finished" by having a recipe book concept and an "end".)
I loved this game, and even bought it twice to support the developer, but because it was Java it would bring a computer to its knees. Being sold out to Microsoft (for their upcoming virtual reality stuff I'd bet) was bafflingly insulting.
I would try it again years later, and it hasn't had basic improvements.
I think it's cute the way people talk about Minecraft's success as being "overnight" or somehow a fluke.
My notes say this was last modified early 2011, although it's possible I began these notes earlier.
Just some random notes I took for Minecraft.
A response to Notch's How piracy works.
This was probably written up a little while after his blog entry.
Something I posted to apply to a private server.
It's interesting enough to archive here.
I was going to do this big post on Minecraft, explaining what it is and why everyone should be playing it. But I haven't been in the writing mood, and only the playing mood, so I've only collected a lot of notes.
But today the traffic became so bad that the server was brought to its knees. I think it's a popularity issue, but let's ask Google Trends to make sure: