writing
All posts tagged writing
I probably had more in mind for this article, but as it sat around for a very long time, I’m kicking it out the door.
![]() |
People have a habit of agreeing a point with “sounds right”.
That’s an extremely credulous attitude.
This is another interesting article that has since vanished from the web, so I’m posting it up here.
![]() |
Upholding laws must not be about attacking the tools and methods used to break laws, but instead used to punish actual criminal acts.
The entertainment industry has been flailing about, attacking a huge number of targets. It’s gotten to the point that law enforcement branches have been created and international treaties signed. People have been extradited .. to be charged for something that’s not illegal in their country.
There are some serious issues with crafting laws which go after methods, because those same laws can be abused in other circumstances, for other methods.
![]() |
Entertainment > Audio > Audio recording >
(on Wikipedia)
Internet Archive: https://archive.org/details/librivoxaudio
https://librivox.org/
A public domain narration community.
See also:
- The microphone(s) I currently use
- Audacity is recommended.
![]() |
This was a piece I had rattling around in my head for some time. It gets weak at the end, and has no real flow to it, but it’s interesting enough in places that I thought I’d clean it up and publish it. Enjoy my dark sarcasm!
In a mass-market scenario, the larger the population the higher the chance for one or more free software projects to appear.
Since software can, in theory, be inherited by additional programmers and indefinitely updated, even the smallest chance for a free software project to be created becomes an inevitability over time. This means that even a niche market scenario can have competition from free software.
A crowd of hobbyists will have more time and expertise for a general-purpose piece of software than a development house can bring to bear. Simply put, they can do it better.
It goes without saying that cheaper, better and more supported free software will eventually out-compete proprietary equivalents, displacing established businesses and markets.
How can this problem be addressed?
![]() |
Long-time players of World of Warcraft will have noticed fundamental changes in the way the game is handled.
I think this is because of changes in management and their vision of the use of the game as leverage for company value.
![]() |
I have an uncanny knack. It’s partly my nature, but heavily augmented by practice and a kind of effort for education.
It’s one of those qualities which has been recognized to some small degree in past cultures and is largely overlooked or misunderstood in ours.
Or The Perfect Zone of Ultimate Safety and You.
While out of date now, this was an insightful article explaining how the hunter was made for pulling.
With props to Brian Clevinger. Since the article is gone (archive.org cache), I’m caching it here. It was probably written some time in 2004.
![]() |
See also World of Warcraft alt-levelling group
Since Blizzard did the world nerf back in The Burning Crusade, the single-player experience has sucked horribly. Much more recent changes to questing have certainly helped, but overall it’s all way too easy.
It’s so easy that people have to think up creative ways to make the game hard so that levelling a new character can be a challenge instead of a chore.
My ideas came before the The Ironman Challenge (US forums) in which you wear only grey and white items, use no talents and try not to die.




