My various thoughts while playing this game.
How I play is based around fundamental mechanics.
These notes are pre-2.0 and will be updated while I re-learn things.
A scripting system to customize the display of loot drops.
Using Wine was a significant project. Others had, even during my months of experimentation, reported they had things running just fine. I did have it running fairly well, but not well enough for me at the time. This ultimately lead to my abandoning using Wine at my earliest opportunity. I might have tried PlayOnLinux or codeweavers, and I might have even paid for it, but using Windows was easy enough once I dual-booted into it.
A free-to-play 2.5D action semi-rpg game. Get gear, assign your abilities, explore and kill. Procedurally-generated areas and special "maps" give end-game replayability.
While straightforward to get into, it becomes atonishingly complex and unashamedly hard. Astonishingly is now a word. They are also committed to keeping the game "hardcore" and not stooping to the level of appeasing the filthy casuals who ruin other games. This includes not avoiding pay to win.
Its developers care about their game more than any other developer for any other game I've played or have even heard of. Other than the little things, the game gets major updates every three months. Major as in expansion-quality new stuff.
Their community participation is strong.