An annoying click-timed game with no ability to easily sell junk inventory.
This goes back in time to the original finding of the stargate, and stars a character we all know lives and so cannot be in any danger at all ever.
This just comes across like short-episode fan fiction.
Kids, the only survivors of a shipwreck, survive on a paradise island.
It's interesting, but not great. I stopped just before reading the chapter "A View to a Death" because it had been boring up to that point, and I could tell it was going to spiral into stupidity without a proper lead and reason for it.
Be a robo-ninja and stuff; another one of these "run around and mash buttons" games, but with an awkward wall running mechanic that you ignore and instead run around and mash buttons.
Overall I'm unimpressed.
An experimental gate technique strands unlikely survivors on an ancient ship.
A fair show. That's pretty much all I can say about it, really. It has some significant presentation of humans being human, which is rare and special.
A washed-up former Karate champion tries to clean up his life.
A direct sequel to The Karate Kid - (1984 movie)
You are part of an elite squad who freeze time to move near cover and get shot in the head.
I guess they didn't play their own game, because there are obvious flaws. This would have been more fun if they got rid of the whole moving around like an RPG. Like the old X-COM ga-- oh wait, the old games are just better. Why was this game made?
Properly titled The Bureau: XCOM Declassified
A fauldschool resource game that would have made for a fine free Flash game, but is instead for-pay.
Properly titled Kingdom: Classic
- aka Kingdom
Also Kingdom: New Lands
(https://web.archive.org/web/20120504005225/http://www.homefront-game.com/ |archived home page]])
The Koreans invade the United States, and you are a freedom fighter who hides behind invulnerable cover in an on-rails playable cutscene.
alt-F4 as soon as I was placed in a "home base" which forced me to RP-walk everywhere. Inexcusable.